Quote:
Originally Posted by bladeaudio In general with digital recording you want to try and get as close to 0 without actually hitting it. That being said, if you do reach 0 and distort you will ruin the recording so its better to be on the safe side for a live recording where you don't get another take.
How do your recordings sound? Is there a lot of noise after you normalize the track?
If you are recording with a 24 bit system you will have a lot more headroom (less likely to distort) then a 16 bit system. |
This is not true. This is the old analog guys way of perceiving digital recording.
Send 1kHz from your console, via the internal signal generator or an outboard device, at unity (+4). Depending upon your converters, you will be hitting the input at -12, -14, -16, -18dBBFS. A good converter will have calibration features. You will notice that NO CONVERTERS DEFAULT INPUT VOLTAGE IS NEAR 0. If you record all of your tracks near 0, you will overload the mix bus, you will cause your plug-ins to crap out, and you will cause your DAE to run out of headroom fast. Recording this way is exactly why CDs sounded so bad for so long (not including poor mastering).
You likely have 24-bit converters because nobody makes 16-bit anymore. Towards the end of their existence, they were really 24-bit converters operating at a true 16-bits. 24-bit converters are not true 24-bit, but that is another subject. Now, input settings and recording levels are a matter of dynamic range. Recording levels are a sliding scale in digital. It is all centered around the dynamic range of the sources recorded.
Recording a cymbal. for example, with a dynamic range of 12dB only requires 2-bits to represent that wave digitally. Thats 6dB for every bit. If you use up 22-bits to represent 6dB, you are not getting a more accurate representation of that signal at all. You are wasting bits and system resources.
You should not be normalizing the tracks...ideally. If you have to normalize, you are doing something wrong most of the time. Normalization does very nasty things to your signal, adds distortion, etc.